A Case Study on One-Source Multi-Platform Mobile Game Development Using Cocos2d-x |
( Volume 3 Issue 11,November 2016 ) OPEN ACCESS |
Author(s): |
Jinseok Seo, Hun Choi |
Abstract: |
In this paper, by introducing a case study on development of a first-person shooter game “Biosis” playable in both iOS and Android platforms, we present guidelines for developing one-source multi-platform mobile games using cocos2d-x game engine. This paper also describes the “ResourceMaker” implemented to share and manage game assets efficiently in our multi-targeted development environment and the level engine by using which game planners can easily apply their designs to game levels. We expect that the presented guidelines will help game developers reduce the time and cost for development in the mobile game ecosystem, the life-cycle of which is very short. |
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